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RULE 1 -
FACILITIES
- Playing Arena.
- A playing area of 300 feet in length by 150 feet in width is
considered ideal for Arena Polo. The indicated minimum size is 150
feet in length by 75 feet in width; this size would only be
suitable for two-a-side.
- Goals shall be centred at opposite ends of the Arena and shall
be 10 feet in width by 12 feet in height, inside measurement. In
smaller arenas the goal size may be reduced, but not to less than 8
feet in width by 10 feet in height (1.1).[1]
- Arenas should be clearly marked on each side, at the half way
mark and also the 15 yards and 25 yards points.
- Balls.
The ball shall be not less than 12.5"
or more than 15" in circumference and the weight not less than 170
grams or more than 182 grams. In a bounce test from 9' on concrete
at 70 degrees F, the rebound shall be a minimum of 54" and maximum
of 64" at the inflation rate specified by the manufacturer. This
provides for a hard and lively ball.
RULE 2 - MOUNTS AND
EQUIPMENT
- A mount is a horse or pony of any breed or size.
- A mount blind in an eye may not be played.
- A mount showing vice or not under proper control shall be
excluded from the game.
- Protection of ponies by boots or bandages on all four legs is
compulsory.
- Blinkers are not allowed, nor any form of noseband which
obstructs the vision.
- Rimmed shoes are allowed, but the rim may only be on the inside
of the shoe.
- Frost nails, screws, calkins and studs are not allowed.
RULE 3 - PLAYERS AND
ALTERNATIVES
- There shall normally be three players in each team, designated
as No. 1, No. 2, and No. 3. Each team may designate one or more
alternative players. It is possible to play two-a-side.
- Players shall not appear in any event in other than proper
uniform including a suitable helmet or cap with chin strap in
place.
- A player shall not use sharp spurs nor any gear with protruding
buckles or studs.
- If in the opinion of the Tournament Committee the colours of
two competing teams are so alike as to lead to confusion the team
lower in the draw or second named in a league competition shall be
instructed to play in some other colours.
- A player may be substituted for another during an event if the
latter player is, for any reason, unable to finish the event. Any
such substitution must be made prior to the commencement of a
period except as provided in Rule 16.h. relating to an injured
player.
- In all cases of substitution, the substitute must be qualified
to play in the event and the team must remain qualified for the
event after the substitution has been made. The handicap of the
player having the higher handicap shall be counted in any game in
which a substitution occurs.
- In case a player is disabled so as to be unable to continue,
the team shall have the option of providing a qualified
alternative. If an alternative is needed and not available, a
player may be removed from the opposing team by the Umpire, thereby
equalising the number of players on each team, and the game
continued. (3.1)[2] If the disablement is as a result of a
foul, the Captain of the team fouled shall have the right to
nominate the player from the opposing team whose handicap is
nearest above that of the disabled player who shall retire from the
game.
- A team shall present itself to play at the time scheduled by
the Committee.
- No player shall play for more than one team in any event.
- No person shall play in any tournament or advertised match
conducted by an Affiliated Club or Association in the British Isles
and Ireland unless:
- He is an Associate Member of the H.P.A.
- He has lodged a signed declaration, either with his Club or the
H.P.A., to be bound by the Rules, Regulations, Orders and
Directives of the H.P.A.
- He is listed in the Association's current handicap list, or has
been allotted a handicap by the Association's Handicap Committee
during the current season, or his handicap has been confirmed by
the Secretary of the Association.
- No player may play under the influence of stimulative
drugs.
- No individual shall participate as a player or official in any
match if physically impaired (e.g. sick, hurt) before or during a
match and such impairment endangers the safety of the individual or
others. In the event of a player being, or seeming to be,
concussed, the following action will be taken. The Umpires, or if
no Umpires are present, the senior player on the ground will stop
the game and arrange for the player to see a doctor as soon as
possible. The player will not be permitted to play again for a
minimum of one week without a certificate of fitness from the
official medical officer of his club. If no doctor is present when
the accident occurred it will be the sole responsibility of the
Umpires or the senior player present to decide if the player was
actually concussed. This rule is to be strictly enforced by the
Umpires and the Tournament Committee.
- A player registered with the H.P.A. is eligible to play in any
match, game or tournament event except that a player with a
handicap of S may not playin an H.P.A tournament until that player
reaches 0. A player with a handicap of 0 may not play above the 8
goal level. (3.2)[3]
-
| Level |
Minium |
Maximum |
| 2-4 goals |
S |
4 |
| 4-8 goals |
0 |
5 |
| 8-12 goals |
1 |
9 |
| 12-15 goals |
2 |
10 |
RULE 4 -
OFFICIALS
- Tournament Committee.
- Each H.P.A. event will be conducted by a Committee appointed by
the Association or by the Host Club which shall be responsible for
all aspects of the event including scheduling, conducting the draw,
appointment of officials, and resolution of all questions which
arise at times other than when the Umpire is in charge. (4.1)[4]
- It is recognised, that some limitations may, from time to time
exist, which make it impossible or impractical for the Committee to
fully comply with the Rules of Arena Polo. In such cases, the
Committee, shall spell out such exceptions, prior to the event. The
Committee shall make every effort to comply with the intent of
these Rules, if an exception must be made.
- The Committee may impose penalties, including Penalty 8 or 9
and/or recommend discipline, by the Stewards of the Association for
actions before, during or after a game (see Disciplinary Procedures
in the Regulations in the Current Year Book).
- Umpire and Referee.
- Every tournament should either have two Umpires, one of whom
will be in the stand, or one mounted Umpire at the discretion of
the Committee.
- The authority of the Umpire and/or Referee, shall extend from
the time each game is scheduled to start until its end.
- The Umpire shall be responsible for enforcing the Rules and
maintaining proper control over players and teams during the
game.
- Subject to Rule 18, all decisions of the Umpire, or agreed
decisions of two Umpires, shall be final.
- In the event of there being two Umpires and they disagree, no
foul will be awarded.
- Should any incident or question not provided for in these Rules
arise during the game, such incident or question shall be decided
by the Umpire.
- Umpires must wear a protective polo helmet, polo cap or hard
hat all of which must be worn with a chin strap.
- Timekeeper.
- The Timekeeper shall be appointed by the Committee, whose
responsibility it shall be to keep track of time elapsed during and
between periods of the game.
- The Timekeeper shall signal the expiration of time to the
officials. (4.2)[5]
- The authority of the Timekeeper shall be subordinate to that of
the Umpire.
- Scorekeeper.
- The Scorekeeper shall be appointed by the Committee whose
responsibility it shall be to keep track of goals scored, including
goals by handicap or penalty.
- The Scorekeeper shall fill out any forms or score sheets
required by the Committee following the game or event. In cases
where the Scorkeeper is not situated at the scoreboard he/she will
inform the Umpires of any incorrections shown on the
scoreboard.
- The authority of the Scorekeeper shall be subordinate to that
of the Umpire.
- Goal Judges.
Goal Judges may be appointed, who shall give testimony to the
Umpire at the latter's request, as to goals scored or other points
of the game near the goal, but the Umpire shall make the final
decision.
- Team Captains.
Once an Umpire has called a foul and said what it is for, no
player may speak to the Umpire. If a player argues with an Umpire a
penalty must be given against him, or, if already a penalty, it
must be made more severe.
RULE 5 - LENGTH AND NUMBER OF
PERIODS
- A regulation game shall be four periods of 7 minutes each, with
intervals of 4 minutes after each period, except the second period.
There will be a 6 minute interval after the second period.
- Each period of play shall terminate after the expiration of the
prescribed time (it is designated by the ringing of the bell or
other signal). A bell or other signal will be sounded 30 seconds
before the expiration of the prescribed time as a warning
signal.
- In the case of a tie, after the interval of ten minutes, the
game shall be continued in periods of the usual duration, with the
usual intervals until one side obtains a goal, which will determine
the match. (see Rule 8.a.)
- When the Umpire blows the whistle and stops play during a
period, for any cause provided in these rules, the clock shall be
stopped, and the elapsed time shall not be deducted from the length
of the period.
- When a goal is scored, the Umpire shall signal by raising his
arm, and time shall not be taken out.
- The judgement as to whether a ball went out of play, or was put
in play before or after the horn, is the Umpire's.
- All penalties shall be exacted in the period in which they are
awarded. If less than 5 seconds remain in the period, the clock
shall be reset to 5 seconds prior to the free hit
RULE 6 - SCORING
- A goal counts one point.
- In order to score a goal, the ball must hit the boards within
the goal area. (6.1).[6]
- Where play is stopped in the belief that a goal has been
scored, and it is subsequently ruled that no goal has been scored,
play shall be resumed by a throw in at the 15 yard mark with the
nearer goal to the Umpire's right.
- Goals awarded by Handicap or Penalty shall count as goals
scored.
- The team which scored the most goals shall win the game.
- Following a goal, play is resumed by a throw in at the centre
of the arena.
- If a goal scored at approximately the same time as a foul is
called :
- The goal will be disallowed if the foul was against the
attacking side and the foul was confirmed.
- The goal will be allowed if the foul was against the attacking
side and the foul is over-ruled, or if the foul was against the
defending side whether or not the foul is confirmed.
- If a goal is scored at approximately the same time as the
whistle blows for a time out (officials or players) the goal shall
be counted and play resumed at the centre of the arena. (6.2)[7]
RULE 7 - DEAD
BALL
- When a ball is broken or trodden into the ground in such a
manner as to be unserviceable, or when it strikes the Umpire or
Umpire's mount so as, in the Umpire's opinion, to affect the flow
of the play, the Umpire shall stop the game, take time out and
throw the ball in towards the kneeboards between the players at the
point where the event occurred but not closer than 15 yards from
the goal.
- If the ball becomes lodged against a player, mount, or
equipment and cannot be dropped immediately, the ball shall be
declared dead and thrown in at the point where it first became
lodged, but not closer than 15 yards from the goal.
- If the ball becomes involved in a melee such, that neither team
can properly make a play, the Umpire may blow the dead ball and
throw the ball in at a point where it was blown dead. The throw in
shall not be closer than 15 yards from the goal.
- If the ball is driven outside or leaves the arena, whether or
not it bounces back into the playing area, while the game is in
progress, the Umpire shall stop play and the clock. Play is resumed
by a throw in at the point nearest to where the ball left the
arena, but not closer than 15 yards from the goal; the Umpire will
throw the ball in towards the knee-boards, no player being closer
than 3 yards to the Umpire. (7.1)[8]
- If the ball is hit, in the opinion of the Umpire, over the back
wall by an attacker, the defender will have a free hit 15 yards
from the backline, opposite where it crossed the backline, but not
less than 5 yards from the sideboards. No player shall be within 5
yards of the player making the hit. The ball must travel 5 yards
forward. Both teams are governed by the same Rules as applied to
Penalties 5 and 6.
- At any time the Umpire blows the whistle the ball is dead and
no further play may be made by any player. Play is resumed by a
free hit or a throw in, as specified elsewhere in these Rules.
- If a foul is called and overruled, and no goal scored, play
shall be resumed by a throw in at the point of the alleged
infraction, but not closer than 15 yards from either goal.
RULE 8 - STARTING OF THE GAME
AND PERIODS
- The Umpire shall toss up a coin before the game, in the
presence of the Captains of the opposing teams, first designating
which Captain shall call. The winner of the toss shall have the
choice of which goal to defend. Ends shall be changed after each
period of play. In the event of an extra period, the ends shall be
changed in the same manner as after each other period. (see Rule
5.c.)
- The Umpire shall start play in any period by throwing the ball
underhand, along the ground, between the teams which shall be lined
up in parallel lines at the centre of the arena, each team on the
side of the centre line nearer the goal it is defending, and at
least 3 yards from the Umpire.
- The timer shall start the clock at the moment the ball leaves
the Umpire's hand.
RULE 9 -
PENALTIES
- A violation of these Rules may be penalised by the Umpire in
accordance with its severity, its location, and its effect on the
game, by awarding to the offended team one of the following
penalties:
| Penalty 1. |
The team fouled shall be awarded a goal. On resumption of play,
the Umpire shall throw the ball in towards the sideboards at a
point 15 yards in front of the centre of the goal defended by the
fouling team. The fouling team's goal shall be to the Umpire's
right. Penalty 1 may be awarded by an Umpire at any time. It should
be awarded if, in the opinion of the Umpire, a defending player
commits a foul in the close vicinity of the goal where in the
opinion of that Umpire, the attacking side has been deprived of a
virtual certain goal-scoring opportunity. |
| Penalty 2. |
A free hit at the ball by the team fouled from a spot 15 yards
in front of the mouth of the goal undefended by the fouling team,
all players to be behind the point from where the free hit is made
until the ball is hit or hit at. No player shall be within 5 yards
of the player making a hit; the ball must travel 5 yards forward
when hit. Play shall continue in the event no goal is scored on the
free hit. |
| Penalty 3. |
A free hit at the ball by the team fouled from a spot 25 yards
in front of the mouth of the goal undefended by the fouling team,
all players to be behind the point from where the free hit is made
until the ball is hit or hit at. No player shall be within 5 yards
of the player making a hit; the ball must travel 5 yards forward
when hit. Play shall continue in the event no goal is scored on the
free hit. |
| Penalty 4. |
A free hit at the ball by the team fouled from a spot 25 yards
in front of the mouth of the goal, all players to be behind a point
from where the free hit is made until the ball is hit or hit at,
except one of the fouling team, who may be placed between the mouth
of the goal and the 25 yard line. No player shall be within 5 yards
of the player making a hit; the ball must travel 5 yards forward
when hit. Play shall continue in the event no goal is scored on the
free hit. |
| Penalty 5. |
A free hit at the ball by the team fouled from the centre of
the ground, no player shall be within 5 yards of the player making
a hit; the ball must travel 5 yards forward when hit. |
| Penalty 6. |
- In the event of a failure to correctly carry out the above
Penalties 2, 3, or 4 by the fouling team, another free hit shall be
granted to the hitter called for in the penalty awarded, if a goal
has not been scored. However, if, in the opinion of the Umpire, the
original free hit would have resulted in a goal, but was missed or
blocked because of failure of the fouling team to correctly carry
out the Penalty, Penalty 1 shall be awarded to the team making the
free hit.
- In the case of failure to correctly carry out Penalties 2, 3,
or 4, by the team fouled, the ball shall be thrown in at the centre
of the Arena, or in the case of Penalties 5 or 6 where the foul
occurred.
- In the cases of a failure to correctly carry out Penalties 2,
3, 4, 5 or 6 by both teams, another free hit shall be granted the
hitter from the same spot regardless of whether a goal was
scored.
- In the case of a failure to correctly carry out Penalties 5 or
6 by the fouling team, another free hit shall be granted the
hitter.
|
| Penalty 7. |
The Umpire may remove a player from all or any part of the
remainder of the game in addition to any other penalty in cases of
a deliberate or dangerous foul, or conduct prejudicial to the
game. |
| Penalty 8. |
The match shall be forfeited. (9.1)[9] |
| Penalty 9. |
The player or mount shall be disqualified. If the
disqualification is for illegal equipment, the player or mount may
return when the offending equipment is removed. |
- On penalties 2, 3 or 4 the team fouled may only hit the ball
once and may not hit or hit at it again until the ball hits the
wall, an opposing pony or player, or until an opposing hits or hits
at the ball. If the hitter misses the ball completely, the team
hitting may not hit or hit at the ball until it has been hit or hit
at by a member of the opposing team. On penalties 5 and 6 the
hitter may only hit or hit at the ball once, thereafter any player
may hit or hit at the ball. In the event the hitter misses the ball
completely it remains in play and the line of the ball is defined
in Rule 11.b. (9.2)[10]
- On penalties 2, 3, 4, 5, or 6 play shall begin and the clock
started when the Umpire calls "PLAY" and the ball is hit or hit at.
The hitter must hit or hit at the ball promptly after the call of
"PLAY" and if he does not, Penalty 6.b. may be called against him.
(9.3)[11]>
- On Penalties 2, 3 or 4 there shall be no contact between any
player and opponent until the ball is hit or hit at. This does not
apply to Penalty 5.
RULE 10 - CALLING OF FOULS BY
UMPIRE
- The Umpire may declare any violation of Rules of Play a foul
when seen or, when not seen, upon evidence satisfactory to the
Umpire.
- When a foul is called, the Umpire shall stop the game, call
time out and announce the foul to the players.
- If both teams commit a personal foul at approximately the same
time, no free hit is taken and the ball is thrown in at the point
where play was stopped. Personal fouls involving unsportsmanlike
conduct such as:
- Disrespect towards Officials,
- Arguing with the Umpires or Other Officials,
- Foul or abusive language to anybody on the field,
- Appealing for fouls verbally or with a stick,
Must, at a minimum, be penalised progressively as follows:
- Penalty for first offence,
- A more severe penalty if a penalty has previously been
called,
- Penalty 10 will be awarded with a player being suspended from
the remainder of the chukka,
- Penalty 10 will be awarded with a player being suspended from
the game.
- Vulgar language, disrespectful attitude towards the Umpires,
Referee or other players or any other form of unsportsmanlike
conduct shall not be permitted.
- The following Penalties may be exacted for violation of
specific Rules:
| Rule Violated |
Penalty Exacted |
| 2.b,c,d,e |
9 |
| 2.f |
8 |
| 3.a.1,2 |
9 |
| 3.c,e,f,g |
8 |
| 4.f, 1,2 |
1,2,3,4,5,7,8 |
| 7.e |
1,2,3,4,5,7,8 |
| 12 |
1,2,3,4,5,7 |
| 13 |
1,2,3,4,5,7 |
| 14 |
1,2,3,4,5,7 |
| 15 |
1,2,3,4,5,7 |
| 16.b,i,j |
1,2,3,4,5,7 |
-
- Any foul committed by the defending team within their 25 or 15
yard areas will be subject to a minimum of a Penalty 2 being
awarded.
- Any foul committed by the defending team within their halfway
and 25 yard lines will result in a minimum of a penalty 4 being
awarded.
RULE 11 - LINE OF THE
BALL
- The Line of the Ball (hereafter referred to as 'Line') is the
Line of its course or that line produced forward or backward at any
moment.
- When the ball is put into play by a free hit a Line is created
when the ball is hit and assumes a direction. If the ball is hit at
and missed, a Line is established at the time of the stroke forward
and backward to the centre of the goal.
- When the ball is put into play by a throw in, a Line is created
at the instant the ball leaves the Umpire's hand.
- Should the ball become stationary while still in play the Line
remains the last Line travelled before the ball became stationary
except as provided in Rule 11.b.
- At any time the ball changes direction, from whatever cause, a
new Line is immediately established and a new Right of Way (Rule
12), as determined by the new Line, may be created.
RULE 12 - RIGHT OF
WAY
- At each moment of the game there shall exist, as between any
two or more players in the proximity of the ball, a Right of Way,
which gives to the player entitled to it the right to proceed in
the direction in which the player is riding.
- No player may enter, cross, or obstruct the Right of Way of the
player entitled to it unless at such a distance that no risk of
collision or danger to either player is involved.
- When the Line of the Ball changes and, as a result, the Right
of Way changes, a player must be granted the necessary time to
clear the new Right of Way. A player clearing the Right of Way may
make no offensive or defensive play in doing so.
- Subject to Rule 12.g. no player may have the ball other than on
the offside or the offside of the player's course, if in so doing
an opponent is endangered who could have safely attempted a play
had the original player kept the ball on the offside, or the
offside of that player's course. This subsection take precedence
over 12.e. and 12.f. below.
- Subject to Rule 12.g. each of two players, when one is
following and the other meeting the ball, must ride with the Line
of the Ball on the offside until they have passed. (12.1)[12]
- As between two players when both are following or both are
meeting the ball:
- The player riding parallel to or at the lesser angle to the
Line of the Ball has the Right of Way over the player riding at the
greater angle to the Line of the Ball.
- In the case of two players on opposite sides of the Line of the
Ball at equal angles to the Line of the Ball, both players have a
Right of Way up to the Line of the Ball or until the angle of one
becomes less than the angle of the other.
- A player waiting on the projected line for the ball must yield
the Right of Way to a player following the course the ball has
already travelled.
- Subject to Rule 12.i, when playing the ball along the side or
end wall, if the distance of the ball from the wall does not permit
an offside play, a player who is both at the least angle to the
Line of the Ball and following the direction of the Ball shall have
the Right of Way even though playing the ball on the near
side.
- Subject to Rule 12.i, the player with the Right of Way may play
the ball at any speed and any player approaching from the rear must
make a play from the near side. However, a player may not check
suddenly so as to cause a following player to collide. (12.2)[13]
- Two players riding together on, or at an angle to, the Line
have the Right of Way over a single player riding at an equal or
greater angle to the Line regardless of whether the players are
meeting or following the direction of travel of the ball.
RULE 13 - DANGEROUS
RIDING
- Careless or dangerous riding or lack of consideration for the
safety of other players, regardless of team, is a foul.
- The following are examples of riding prohibited under this
rule:
- Bumping at an angle or speed dangerous to a player or to a
mount. (13.1)[14]
- Running into or over the rear quarters of another mount.
- Pulling up, on or across the Right of Way of another
player.
- Zigzagging in front of another player.
- Riding an opponent dangerously across the Right of Way of
another player.
- Running the head of a horse into an opposing player.
- Riding an opponent's mount dangerously into the side or end
walls.
- In certain cases two team-mates simultaneously making a play
against a single opponent. (13.2)[15]
- Riding one's mount into the stroke of another player. (13.3)[16]
RULE 14 - IMPROPER
PLAY
- A player shall not strike an adversary's or team mate's mount
with hands, whip or stick.
- A player shall not strike the ball or interfere in the game
when dismounted.
- A player shall not seize with the hand, strike or push with the
head, hand, arm or elbow, an opponent, but a player may push with
the shoulder, provided the elbow is kept close to the side.
- A player may not hold the ball in the hand, arm or lap: nor
kick or hit at the ball with any part of the person in such a way
as to direct its course. The ball, however, may be blocked with any
part of the person or mount.
- No player shall appeal in any manner to the Umpire or Umpires
for fouls, nor may they discuss or dispute a decision with the
Umpire or Umpires during the game, except that the captain has the
sole right to ask for clarification on a decision.
- A player may not dismount while the ball is in play. (14.1) [17]
- If a line - The Morton Line - is painted on the boards half-way
between the goal posts and the corners, no player who has walked
the ball along the back wall may hit it again between the Morton
Line and the first goal post.
RULE 15 - USE OF THE
STICK
- A player may hook or strike the stick of an opponent with the
stick provided that :
- a. The opponent is in the act of striking at the ball,
including both the upward and downward phases of the stroke; or b.
The opponent is attempting to hook the hitter, in which case the
hitter may strike the opponent's stick.
- The player is on the same side of the opponent as the ball or
in a direct line behind.
- The contact is made below the level of the mount's back.
(15.1)[18]
- A player may not reach over, under, in front of or behind
another's mount.
- A player may not strike another's mount with the stick.
(15.2)[19]
- In any throw in, players shall hold the stick with the head
below the level of the mount's back. (15.3)[20]
- All players shall carry the stick in the right hand.
- A player shall not intentionally strike the player's own mount
with the stick. This includes using any portion of the stick as an
aid in managing the mount.
- No player may use the stick carelessly or dangerously, for
example:
- Taking a full swing in close quarters.
- Hooking, striking or slashing an opponent's stick with
unnecessary force.
- Carrying the stick in such a way that it might become entangled
in a player or mount's equipment. (15.4)[21]
- Using the stick to hit or hit at the ball in the air, when in
close quarters.
- A player striking at a ball assumes the full responsibility for
using the stick safely. Swinging at it in close quarters will not
be permitted.
- A player is at all times responsible for the consequences of
the stroke including backswing, stroke, and follow through.
(15.4)
- No player may swing the stick in "windmill" fashion as in
appealing for a foul.
RULE 16 - INTERRUPTION OF
PLAY
- The Umpire shall stop the game immediately and take time out
when a mount falls, or a player or mount is injured or in danger of
being injured.
- Any player may request that the Umpire take time out in the
event of equipment breakage which endangers the player or his
mount. (16.1)[22]
- Time out for equipment repair may be called for after a goal is
scored or at any time the ball is out of play.
- In the event of a player falling, the Umpire shall stop
play.
- There shall be not time out for a lost or broken stick.
However, time may be taken following a goal or when play is
otherwise stopped to retrieve a lost stick.
- In the event of a lost helmet, play should be stopped as soon
as possible but at such time that neither team is favoured.
- In the event of a runaway or uncontrollable mount the Umpire
shall stop play and order the mount removed. (16.2)[23]
- In the event of an injury to a player, the player shall have
not more than fifteen minutes time out after which the player shall
be considered disabled and the provisions of Rule 3.d. shall apply.
Any injured player who has been unconscious shall be considered
disabled and ineligible to continue (Rule 3.i.).
- No person shall enter the arena to assist any player unless
play has been stopped by the Umpire.
- A player wishing to exchange mounts may do so only when play is
stopped and with the permission of the Umpire. Any interference
with the subsequent play of the game may occasion a penalty.
RULE 17 -
HANDICAPS
- A player's handicap is based on a game of four 7 minute
periods. The aggregate handicaps of the players of each team shall
constitute the team handicap.
- In all matches played under handicap conditions the higher
handicapped team shall concede to the lower handicapped team the
difference in the handicaps divided by two and multiplied by the
number of periods of play of the match. All fractions of a goal
shall count as 'half a goal'. Mistakes in handicaps, or in
computing goal allowances, must be challenged before a match
begins, and no objection can be entertained afterwards.
- The aggregate handicap of a team must fall within the limits
specified for an event. No team whose handicap is higher or lower
than the specified limits shall be permitted to participate, except
if the handicap of a player is adjusted mid-season. (Note 18)
- Players not handicapped by the Arena Handicap Committee must
play off their outdoor handicaps plus 1.
RULE 18 - HANDICAP
COMMITTEE
The Arena Polo Handicap Committee shall have the same constitution
as set out in Regulation 7 of the current Hurlingham Polo
Association Year Book, except that the Committee shall be held
mid-season and at the end of March.
All revisions and allotments of handicaps when approved by the
Handicap Committee shall become effective at once. Note: in these
regulations 'effective' means the date on which the revised (or
new) handicap becomes applicable for the working out of goal
differences. In tournaments where there is a handicap limit the new
handicaps, whilst applying for working out of goal differences,
will not apply for entry purposes for the rest of the season.
APPENDIX
Discussion of Right of Way
With the exception of play along the boards, and free hits, the
Rules governing Right of Way in Outdoor and Arena Polo are quite
similar. The Appendix to the Outdoor Rules (See current Year Book)
illustrates many such situations with reference to the applicable
Outdoor and Arena Rules:
| Example I: |
Arena Rule |
12.d,e |
| Example II: |
Arena Rule |
12.b,f |
| Example III: |
Arena Rule |
12.e |
| Example IV: |
Arena Rule |
12.i |
| Example V: |
Arena Rule |
12.f |
| Example VI: |
Arena Rule |
12.f |
| Example VII: |
Arena Rule |
12.i,13.b.5,8 |
Situations unique to Arena Polo are illustrated and discussed
below:
EXAMPLE I
Play Along
the Wall
The Right of Way in Example 1 will be awarded to A or B depending
on the following circumstances:
- If play is away from the wall, B is entitled to Right of Way
regardless as to whether the ball was hit from X to X' or from X'
to X. Under Rule 12.e, B is placed with the line of his offside. A
has no play at all.
Example I
Play Along the Wall
- If the wall is represented by the line between X and X', the
Right of Way is determined as follows:
- If the line of the ball is parallel to the wall, A may carry
the ball from X to X', but may not meet it; and B may carry the
ball from X' to X but not meet it, under Rule 12.g.
- If A hits the ball to the wall at Y so it rebounds towards B, B
may pick up the ball on the offside and assume the Right of Way. A
loses the Right of Way the instant the ball rebounds at Y. A cannot
be positioned on the offside of the Line from Y to B without
crossing B's Right of Way.
- If B hits the ball to the wall at Y so it rebounds toward A, A
may pick it up on the offside. However, B still has a play if B can
turn toward A at Y and at all times keep the Line of the Ball on
the offside.
EXAMPLE II
Right of Way on a Free
Hit
On a free hit the No. 3 Red hits or hits at the ball at X. The
Right of Way following the hit is determined as follows:
- If the ball is hit from X to X', the next play is a goal
defence by No. 3 White who may change the Line of the Ball by
striking or by a rebound off the pony. No. 3 Red has a Right of Way
from X to X' but may not again strike the ball until a play is made
by No. 3 White. Future play is determined by the Line established
by No. 3 White.
- If the ball is hit from X to Y by No. 3 Red, No. 3 Red has a
Right of Way on the offside to Y, but may not again play the ball
until it rebounds from the wall at Y towards Z. At the instant of
the rebound, the Line changes and No. 3 Red may lose the Right of
Way to No. 3 White who can now follow the ball away from the wall
on the offside. Nos. 1 Red and 1 White may have anticipated the
Line change off the wall and be travelling on the new Line thereby
assuming the Right of Way.
- If the ball is hit from X to Y' No. 3 Red has a Right of Way,
but may not play the ball until the ball rebounds at Y'. Any goal
defence No. 3 White at Y must be made so that not the slightest
risk to No. 3 Red is involved. Following the rebound from Y' to Z',
both Nos. 3 Red and White must be careful they position themselves
so as not to be in a fouling situation should Nos. 2 Red and White
be advancing from Z' to Y'.
Example II
Right of Way on a Free Hit
[1](1.1) Arena polo is normally played in
rings with kneeboards and gates enclosing them. Goals painted on
the kneeboards do not make satisfactory goals as they do not mark a
goal line across which the ball must pass. Goal boxes, as shown in
the sketch above, in height equal to the kneeboards may be
used.
Although arenas with open ends, goal line and goal posts are not
favoured by the Rules Committee, it would suggest that Rules 8, 10,
11 and Penalty 6 as provided in the Official Outdoor Rules be
followed with the exception that the free hit called for in Penalty
6 be taken 25 yards from the goal line.
[2](3.1) The question of qualified
alternatives and whether or not a player should be removed must
rest with the Umpire. In such a case, it is suggested that the
Umpire confer with the Committee to arrive at a solution which is
in the best interests of the players and the event.
[3](3.2) Tournament Committees have the right
to vary Rules 3 j & k.
[4](4.1) The Committee will generally consist
of three or more qualified individuals who have little or no
personal interest in the outcome of the event. If no formal
Committee is announced prior to the event, the host club's Chairman
and individuals appointed by the Chairman, shall comprise the
Committee.
[5](4.2) A horn or bell is usually used. These
rules will refer to the traditional horn. The officials should make
clear to all involved what means will be used to signal the
expiration of time. The Timekeeper is responsible for running the
official clock. In all cases, time expires at the time intended by
the Timekeeper and the Umpire's whistle confirms the end of the
period.
[6](6.1) Note that the arena polo goal has a
specific height limitation, whereas the outdoor goal extends to an
indefinite height. These rules presume a recessed goal such as
discussed in Footnote 1.1
[7](6.2) The Umpire shall have the discretion
of determining whether or not the defender could have stopped the
goal and therefore have the goal counted or not.
[8](7.1) Whenever these Rules call for
resumption of play by a throw in, the Umpire shall be positioned at
the point play was stopped, but not closer than 15 yards to either
goal, facing the kneeboards. The team will line up on opposite
sides of a line from the Umpire perpendicular to the kneeboards. No
player shall be within 3 yards of the Umpire when the ball is
released.
[9](9.1) In the event that both teams commit a
rule violation in the same game invoking penalty 9, both teams
shall forfeit the game regardless of which violation occurred
first.
[10](9.2) A violation of Rule 9.b. is
penalised as stated in Penalty 7.b.
[11](9.3) For the benefit of the game, it is
important that the ball be put in play promptly. Players should
position themselves when the foul is announced. The Umpire should
drop the ball at the designated spot and, unless the ball has
positioned itself so as to present an unfair situation for the
hitter, call "PLAY". If the ball rolls into a position, such as in
a hole or behind a clod, the hitter may be permitted to reposition
it before "PLAY" is called.
[12](12.1) A player who cannot be placed with
the Line on the offside, or maintain the Line on the offside until
the opponent has safely passed, without dangerously crossing the
oncoming opponent, who already has the Line of the Ball on the
offside, has no play at all.
[13](12.2) A player carrying the ball along
the boards has a further obligation to maintain a reasonable pace.
An opponent may execute a ride off or may hook as long as the
opponent does not ride into the path of the swing.
[14](13.1) What is considered a dangerous bump
is left to the discretion of the Umpire. However, the following
factors among others, should be taken into consideration:
- Relative speeds of the two mounts. It is very dangerous to bump
an opponent if you are not moving at approximately the same speed
as he is moving, whether it be fast or slow.
- Relative sizes of the two mounts.
- Relative positions of the two mounts. It is dangerous if either
mount is more than a foot or two ahead of or behind the other.
- The angle at which the mounts converge. At high speeds, angles
which might be safe at slower speeds become extremely
dangerous.
- States of exhaustion of the mounts involved.
- Lack of readiness of an opponent for the bump (blind
siding).
[15](13.2) For example "sandwiching" a player
between two opponents, is a foul, but hooking an opponent's stick
or striking at the ball whilst the opponent is being ridden off is
permitted provided there is no danger.
[16](13.3) The rules give the Umpire the
opportunity to call a foul on either the player striking the ball
or the opponent riding into the play. If in the opinion of the
Umpire, the player striking the ball started the stroke while clear
of an opponent's mount, but did in fact hit into the legs of an
opponent as a result of the opponent riding into the stroke, then
no foul is called on the player hitting the ball. Furthermore, if
in the opinion of the Umpire, the opponent dangerously rode into
the stroke of the player on the ball, the Umpire may call a foul on
the opponent. By the same standard, if the player on the ball
dangerously strikes into the mount of an opponent who was alongside
when the player began the stroke, the striker may be called for a
foul.
Two situations where the Umpire would usually call a foul on the
opponent for riding into the player's ongoing swing are : (1) where
the opponent's mount is endangered by causing it to be struck by
the player's mallet, and (2) where the opponent endangers a player
who is leaning way out making a shot (usually, but not necessarily,
a back shot) by riding up fast from behind at the last minute
between the ball and the mount of the player making the shot
causing the player making the shot to be hit from behind by the
head of the opponent's mount.
Ordinarily no foul would be called against a player who attempts
an under the neck shot at a ball which is under the player's own
mount's neck even though the follow through might extend across the
path of the mount of an opponent who had been attempting to ride
him off on the other side when the players began the stroke. If,
however, the mallet actually strikes the opponent or the opponent's
mount, a foul would usually be called, or if the ball was in the
path of the opponent's mount, it would be a foul to try to hit
it.
The decision as to whether a player struck an opponent's mount or
whether the opponent rode into the player's stroke rests with the
Umpire. As a guide, if the striker began the down stroke while
clear of the opponent's mount but struck the opponent's mount as a
result of the distance between mounts being lessened during the
course of the stroke, the foul would be called on the opponent who
rode into what would have been a safe stroke had the original
position been maintained. On the other hand, if the opponent's
position relative to the striker is established before the down
stroke begins, the striker is guilty of hitting the opponent's
mount. In the event of a total inability of the Umpire to determine
which player fouled, the Umpire may chose to (a) ignore the
incident by not calling a foul, or (b) call a double foul as
specified in Rule 10 (c). This note applies to the fore shot as
well as the back shot.
[17](14.1) If a player has cause to dismount,
a request may be made for time out at any time play is stopped
under Rule 16.
[18](15.1) In Outdoor Polo the stick may be
hooked up to the shoulder of the rider.
[19](15.2) The decision as to whether a player
struck an opponent's mount (Rule 15.c), or whether the opponent
rode into the player's stroke (Rule 13.b.9) rests with the Umpire.
As a guide, if the striker began the down stroke while clear (see
15.h) of the opponent's mount but struck the opponent's mount as a
result of the distance between mounts being lessened during the
course of the stroke the foul would be called on the opponent who
rode into what would have been a safe stroke had the original
position been maintained. On the other hand, if the opponent's
position relative to the striker is established before the stroke
begins, the striker is guilty of hitting the opponent's mount. In
the event of a total inability of the Umpire to determine which
player fouled, the Umpire may choose to (a) ignore the incident by
not calling a foul, or (b) call a double foul as specified in Rule
10.c.
[20](15.3) The requirement to hold the stick
head down does not appear in the Outdoor Rules.
[21](15.4) In some cases, an exaggerated
backswing may strike an opponent's properly held stick. In such a
case, the opponent should not be penalised for a foul hook. On the
other hand, a stick carried carelessly may inadvertently contact a
proper backswing creating a foul hook.
[22](16.1) What constitutes a dangerous
situation is left to the Umpire. A player who requests that the
Umpire stop play for a reason which the Umpire later determines to
be unjustified may occasion a foul to be called.
[23](16.2) Due to the confined nature of most
arenas, the Umpire will generally take a lenient view of a player
changing a mount proving troublesome. Players should not, however,
be permitted to delay the game by changing mounts at will.
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